Free apps aren’t a new thing in
the market. Infact people became familiar with the ‘Free app’ tag just when
Apple had launched the app store with more of paid apps along with fewer free
apps. However, 2013 had a different story to tell, as Freemium model was all
that mattered the most and now is all set to contribute some key trends to the
app market in 2014.
Freemium Model comes with a
simple format to understand. The audience can avail the app for free at the
first go and then avail the premium version or an advanced version that serves
them with advanced features and functionalities of the app by paying a specific
amount for the same. In a way, an app which is free and offers in-app purchases
can unleash a critical gateway to bring in maximum number of installs by
attracting majority of the audiences with the free app tag. As a developer, you
offer them a chance to try your app for free and if they find it interesting
enough they can go ahead and indulge with the paid version of the app.
Now, there is a major possibility
of users of the free version or lite version to show keen interest in knowing
what the advanced version has to offer, which might compel them to pay and
indulge with the premium app. It is a procedure similar to the tiered services
where in people gain something more for the money they pay.
Moreover, experts have to say
that, In-app purchase model might take a bit longer in generating revenues
compared to the regular models in which people are to pay upfront, but the
results of the former are much more intriguing and rewarding when compared to
the income acquired by the regular apps.
Some critical insights on In-app
purchase model:
The app market in 2013 saw major
evolution taking place in terms of mobile app monetization models. Tons of
researches indicated that the Freemium business model has been the most
lucrative one in the year 2013. Indeed it was in the year 2012, when the freemium
games managed to combine together approximately 80% of the mobile market,
giving a thorough push to the app business.
According to Distimo, the monetization strategy of the
freemium business model (free apps with in-app purchases) continued to be
successful through 2013 as the revenue share of this business model increased.
If we pay attention to the revenue
proportion of in-app purchases, it increased from 77 percent to
92 percent in the Apple App Store and from 89 percent to 98 percent on Google
Play. While the other app monetization models such as paid apps and paid apps
with in-app purchases showed minimal revenue share.
Infact the top grossing apps of
2013, Supercell’s Clash of Clans and King.com’s Candy Crush Saga acquired the
success due to their In-app purchase models. Which also suggests, that it was
the Games Category that made the maximum profit in 2013. Distimo’s Christel
Schoger was quoted saying, “ For games especially, freemium has become a
successful business model. If the user is interested after the first look at
the free game, I can imagine that he will often be likely to ‘invest’ more in
the game.”
Interestingly, Mojang's Minecraft
was the only paid app amongst all the other nine free games with in-app
purchases in the Top 10 grossing Apps in the Apple App Store.
While it is evident that the
freemium model is largely popular with the gaming industry, there are even more
categories in the app stores that have been cashing in through in-app purchase
models which opines critical options for developers.
If we go by the above chart, there
are in all 7 categories that have cashed in above 50% revenue through
in-app purchase model. To top it all, the revenue in the top categories i.e
Games and Social Networking is majorly generated from free apps with in-app
purchases. While there are categories like Newsstand and News that managed to
bring in even higher revenue portion through in app features.
While in terms of geographical
market, Asian market brings in more revenue through free apps with in-app
purchases compared to the Western market, where the paid apps still make a
considerable portion in revenue.
To summarize, all these tendencies help us derive that by all means, freemium model shows a major scope of leveraging the success of mobile applications from not only gaming genre but from many more categories on both the platforms and across the globe. It seems to be the right time to smartly exploit the the in-app purchase model in this favoring app market scenario. However, it still remains a question whether to choose a freemium model or not, as each app has different business needs to accomplish. Unless your aim is to provide value to your customers with unlocking features.
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